Lawrence Probst - Electronic Arts Executive Chairman of the Board

EA Stock  USD 127.05  0.84  0.66%   

Chairman

Mr. Lawrence F. Probst, III, is NonExecutive Chairman of the Board of Electronic Arts Inc. Mr. Probst was our Chairman of the Board of Directors since July 1994. He was employed by EA from 1984 to 2008, as well as from March 2013 until December 2014, serving as our Chief Executive Officer from 1991 until 2007 and as our interim Chief Executive Officer from March 2013 until September 2013. Mr. Probst served as the Chairman of the board of directors of the U.S. Olympic Committee from 2008 to 2018 and was a member of the International Olympic Committee from 2013 to 2018. Mr. Probst has served as a director of Blackhawk Network Holdings, Inc. during the past five years. Mr. Probst holds a B.S. degree from the University of Delaware. Mr. Probst served as the Companys Chief Executive Officer for more than 15 years and has served as the Chairman of the Board of Directors for nearly 25 years since 2015.
Age 68
Tenure 9 years
Address 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065
Phone650 628 1500
Webhttps://www.ea.com
Probst contributes to the Board of Directors his deep understanding of the Company’s operational and strategic business goals through his direct experience with Company as well as valuable perspective on industryspecific opportunities and challenges.

Electronic Arts Management Efficiency

The company has Return on Asset (ROA) of 0.0726 % which means that for every $100 of assets, it generated a profit of $0.0726. This is way below average. Likewise, it shows a return on total equity (ROE) of 0.1431 %, which means that it produced $0.1431 on every 100 dollars invested by current stockholders. Electronic Arts' management efficiency ratios could be used to measure how well Electronic Arts manages its routine affairs as well as how well it operates its assets and liabilities. At present, Electronic Arts' Return On Capital Employed is projected to increase slightly based on the last few years of reporting. The current year's Return On Assets is expected to grow to 0.08, whereas Return On Tangible Assets are forecasted to decline to 0.09. At present, Electronic Arts' Total Assets are projected to increase significantly based on the last few years of reporting. The current year's Non Current Assets Total is expected to grow to about 11.5 B, whereas Total Current Assets are forecasted to decline to about 2.9 B.
The company reports 1.88 B of total liabilities with total debt to equity ratio (D/E) of 0.28, which may suggest the company is not taking enough advantage from financial leverage. Electronic Arts has a current ratio of 1.31, which is generally considered normal. Debt can assist Electronic Arts until it has trouble settling it off, either with new capital or with free cash flow. So, Electronic Arts' shareholders could walk away with nothing if the company can't fulfill its legal obligations to repay debt. However, a more frequent occurrence is when companies like Electronic Arts sell additional shares at bargain prices, diluting existing shareholders. Debt, in this case, can be an excellent and much better tool for Electronic to invest in growth at high rates of return. When we think about Electronic Arts' use of debt, we should always consider it together with cash and equity.
Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California. Electronic Arts operates under Electronic Gaming Multimedia classification in the United States and is traded on NASDAQ Exchange. It employs 12900 people. Electronic Arts (EA) is traded on NASDAQ Exchange in USA. It is located in 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 and employs 13,400 people. Electronic Arts is listed under Interactive Home Entertainment category by Fama And French industry classification.

Management Performance

Electronic Arts Leadership Team

Elected by the shareholders, the Electronic Arts' board of directors comprises two types of representatives: Electronic Arts inside directors who are chosen from within the company, and outside directors, selected externally and held independent of Electronic. The board's role is to monitor Electronic Arts' management team and ensure that shareholders' interests are well served. Electronic Arts' inside directors are responsible for reviewing and approving budgets prepared by upper management to implement core corporate initiatives and projects. On the other hand, Electronic Arts' outside directors are responsible for providing unbiased perspectives on the board's policies.
Patrick Soderlund, Executive Vice President - EA Studios
Andrew Uerkwitz, Vice Relations
Samantha Smith, Senior Vice President EA Mobile and Maxis
Kenneth Moss, CTO and Executive VP
Kenneth Barker, Chief Accounting Officer and Sr. VP
Christopher Bruzzo, Chief Marketing Officer
Stuart Canfield, Executive CFO
Andrew Wilson, CEO and Director
Blake Jorgensen, CFO and Executive VP
Jeffrey Huber, Independent Director
Talbott Roche, Independent Director
Vijayanthimala Singh, Chief Officer
Eric Kelly, VP Officer
Matthew Bilbey, Executive Vice President - Strategic Growth
Chris Evenden, VP Relations
Lawrence Probst, Executive Chairman of the Board
David Tinson, Executive Officer
Jay Hoag, Independent Director
John Reseburg, Vice Communications
Marija RadulovicNastic, Chief Development
Leonard Coleman, Independent Director
Lucy Bradshaw, Senior Vice President - EA Maxis
Denise Warren, Independent Director
Vivek Paul, Independent Director
Katherine Burke, Director Relations
Jacob Schatz, Senior Vice President General Counsel, Corporate Secretary
Luis Ubinas, Independent Director
Matt Thomlinson, Chief Services
Gabrielle Toledano, Executive Vice President Chief Talent Officer
Peter Moore, COO, Executive VP and Chief Competition Officer
Joel Linzner, Executive Vice President - Business and Legal Affairs
Richard Simonson, Lead Independent Director
Laura Miele, Executive Vice President Global Publishing
Heidi Ueberroth, Director
Christopher Suh, Ex CFO
Mala Singh, Chief People Officer

Electronic Stock Performance Indicators

The ability to make a profit is the ultimate goal of any investor. But to identify the right stock is not an easy task. Is Electronic Arts a good investment? Although profit is still the single most important financial element of any organization, multiple performance indicators can help investors identify the equity that they will appreciate over time.

Pair Trading with Electronic Arts

One of the main advantages of trading using pair correlations is that every trade hedges away some risk. Because there are two separate transactions required, even if Electronic Arts position performs unexpectedly, the other equity can make up some of the losses. Pair trading also minimizes risk from directional movements in the market. For example, if an entire industry or sector drops because of unexpected headlines, the short position in Electronic Arts will appreciate offsetting losses from the drop in the long position's value.

Moving together with Electronic Stock

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Moving against Electronic Stock

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The ability to find closely correlated positions to Electronic Arts could be a great tool in your tax-loss harvesting strategies, allowing investors a quick way to find a similar-enough asset to replace Electronic Arts when you sell it. If you don't do this, your portfolio allocation will be skewed against your target asset allocation. So, investors can't just sell and buy back Electronic Arts - that would be a violation of the tax code under the "wash sale" rule, and this is why you need to find a similar enough asset and use the proceeds from selling Electronic Arts to buy it.
The correlation of Electronic Arts is a statistical measure of how it moves in relation to other instruments. This measure is expressed in what is known as the correlation coefficient, which ranges between -1 and +1. A perfect positive correlation (i.e., a correlation coefficient of +1) implies that as Electronic Arts moves, either up or down, the other security will move in the same direction. Alternatively, perfect negative correlation means that if Electronic Arts moves in either direction, the perfectly negatively correlated security will move in the opposite direction. If the correlation is 0, the equities are not correlated; they are entirely random. A correlation greater than 0.8 is generally described as strong, whereas a correlation less than 0.5 is generally considered weak.
Correlation analysis and pair trading evaluation for Electronic Arts can also be used as hedging techniques within a particular sector or industry or even over random equities to generate a better risk-adjusted return on your portfolios.
Pair CorrelationCorrelation Matching
When determining whether Electronic Arts offers a strong return on investment in its stock, a comprehensive analysis is essential. The process typically begins with a thorough review of Electronic Arts' financial statements, including income statements, balance sheets, and cash flow statements, to assess its financial health. Key financial ratios are used to gauge profitability, efficiency, and growth potential of Electronic Arts Stock. Outlined below are crucial reports that will aid in making a well-informed decision on Electronic Arts Stock:
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be tightly coupled with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
Note that the Electronic Arts information on this page should be used as a complementary analysis to other Electronic Arts' statistical models used to find the right mix of equity instruments to add to your existing portfolios or create a brand new portfolio. You can also try the Price Ceiling Movement module to calculate and plot Price Ceiling Movement for different equity instruments.

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When running Electronic Arts' price analysis, check to measure Electronic Arts' market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Electronic Arts is operating at the current time. Most of Electronic Arts' value examination focuses on studying past and present price action to predict the probability of Electronic Arts' future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Electronic Arts' price. Additionally, you may evaluate how the addition of Electronic Arts to your portfolios can decrease your overall portfolio volatility.
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Is Electronic Arts' industry expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
0.466
Dividend Share
0.76
Earnings Share
3.96
Revenue Per Share
28.177
Quarterly Revenue Growth
0.034
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.