Electronic Arts Company Insiders

EA Stock  USD 127.27  1.64  1.31%   
About 94 percent of Electronic Arts' insiders are activelly selling. The analysis of insiders' sentiment of trading Electronic Arts stock suggests that a very large number of insiders are panicking at this time. Electronic Arts employs about 13.4 K people. The company is managed by 36 executives with a total tenure of roughly 241 years, averaging almost 6.0 years of service per executive, having 372.22 employees per reported executive.
Andrew Wilson  CEO
CEO and Director
Lawrence Probst  Chairman
Executive Chairman of the Board

Electronic Arts' Insider Buying Vs Selling

6

 
Selling
 
Buying

Latest Trades

2024-04-15Jacob J SchatzDisposed 1000 @ 128.21View
2024-04-01Laura MieleDisposed 2000 @ 132.82View
2024-03-25Andrew WilsonDisposed 2500 @ 130.66View
2024-03-15Jacob J SchatzDisposed 1000 @ 134.45View
2024-03-01Vijayanthimala SinghDisposed 800 @ 139.08View
2024-02-26Andrew WilsonDisposed 2500 @ 142.39View
2024-02-22Jeff HuberDisposed 11872 @ 141.9View
2024-02-20Stuart CanfieldDisposed 1500 @ 140.26View
2024-02-15Jacob J SchatzDisposed 1000 @ 143.24View
2024-02-07Luis A. UbinasDisposed 4872 @ 136.84View
2024-02-01Vijayanthimala SinghDisposed 800 @ 137.43View
2024-01-25Andrew WilsonDisposed 2500 @ 138.88View
2024-01-16Jacob J SchatzDisposed 1000 @ 137.95View
2024-01-02Vijayanthimala SinghDisposed 800 @ 135.5View
2023-12-27Angus S. King Jr.Acquired @ 136.71
2023-12-26Andrew WilsonDisposed 2500 @ 137.44View
Monitoring Electronic Arts' insider sentiment can offer insights into its future performance, as insiders often have access to more information about their company's operations, financial health, and upcoming initiatives than the general public. However, it's essential to note that insider trading is regulated by securities laws, and insiders are required to disclose their trades publicly to ensure transparency and prevent unfair advantages based on non-public information.

Acquired vs Disposed

Filed vs Not Filed

Insider sentiment refers to the collective sentiment or feeling of Electronic Arts' insiders - typically its officers, directors, and beneficial owners holding more than a certain percentage of the company's stock - about the future prospects of Electronic Arts. This sentiment is often gauged based on the trading activities of these insiders. If insiders are purchasing more shares of their own company, it may be interpreted as a bullish sentiment, indicating that they believe Electronic Arts' stock will rise in value. Conversely, if insiders are selling shares, it might be seen as bearish, suggesting they expect the stock price to drop.
  
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be tightly coupled with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.

Electronic Arts' Workforce Through the Years

Please note that employee historical analysis has become an increasingly important factor for investors assessing the risk associated with Electronic Arts' future performance. Based on our forecasts, it is anticipated that Electronic will maintain a workforce of about 13400 employees by May 2024.
 
Dot-com Bubble
 
Housing Crash
 
Credit Downgrade
 
Yuan Drop
 
Covid

Electronic Arts' latest congressional trading

Congressional trading in companies like Electronic Arts, is subject to rigorous scrutiny to prevent conflicts of interest and insider trading. This is governed by multiple SEC regulations which were established to foster transparency and deter members of Congress from leveraging non-public information for personal gain. This oversight helps maintain public trust and ensures that investments in Electronic Arts by those in governmental positions are based on the same information available to the general public.
2023-12-27Senator Angus S King, Jr.Acquired Under $15KVerify
2023-07-20Representative William R. KeatingDisposed Under $15KVerify
2023-03-06Representative Daniel GoldmanDisposed Under $15KVerify
2021-03-29Senator Tommy TubervilleAcquired Under $15KVerify
2021-02-11Representative Marie NewmanDisposed Under $15KVerify
2020-09-23Representative Dean PhillipsAcquired Under $15KVerify
2019-03-08Representative Susan A. DavisDisposed $15K to $50KVerify

Electronic Arts Management Team Effectiveness

The company has Return on Asset (ROA) of 0.0726 % which means that for every $100 of assets, it generated a profit of $0.0726. This is way below average. Likewise, it shows a return on total equity (ROE) of 0.1431 %, which means that it produced $0.1431 on every 100 dollars invested by current stockholders. Electronic Arts' management efficiency ratios could be used to measure how well Electronic Arts manages its routine affairs as well as how well it operates its assets and liabilities. At present, Electronic Arts' Return On Capital Employed is projected to increase slightly based on the last few years of reporting. The current year's Return On Assets is expected to grow to 0.08, whereas Return On Tangible Assets are forecasted to decline to 0.09. At present, Electronic Arts' Total Assets are projected to increase significantly based on the last few years of reporting. The current year's Non Current Assets Total is expected to grow to about 11.5 B, whereas Total Current Assets are forecasted to decline to about 2.9 B.
As of April 19, 2024, Common Stock Shares Outstanding is expected to decline to about 303.2 M. In addition to that, Net Income Applicable To Common Shares is expected to decline to about 612.1 M

Electronic Arts Workforce Comparison

Electronic Arts is one of the top stocks in number of employees category among related companies. The total workforce of Communication Services industry is currently estimated at about 23,717. Electronic Arts totals roughly 13,400 in number of employees claiming about 57% of stocks in Communication Services industry.

Electronic Arts Profit Margins

The company has Net Profit Margin (PM) of 0.14 %, which suggests that even a small decline in it sales will erase profits and may result in a net loss, or a negative profit margin. This is way below average. Likewise, it shows Net Operating Margin (NOM) of 0.19 %, which signifies that for every $100 of sales, it has a net operating income of $0.19.
Current ValueLast YearChange From Last Year 10 Year Trend
Gross Profit Margin0.470.68
Way Down
Pretty Stable
Net Profit Margin0.07060.0972
Way Down
Pretty Stable
Operating Profit Margin0.0880.16
Way Down
Slightly volatile
Pretax Profit Margin0.0880.16
Way Down
Slightly volatile
Return On Assets0.08360.0685
Fairly Up
Very volatile
Return On Equity0.130.11
Fairly Up
Very volatile

Electronic Arts Insider Trading History

Some recent studies suggest that insider trading raises the cost of capital for securities issuers and decreases overall economic growth. Trading by specific Electronic Arts insiders, such as employees or executives, is commonly permitted as long as it does not rely on Electronic Arts' material information that is not in the public domain. Local jurisdictions usually require such trading to be reported in order to monitor insider transactions. In many U.S. states, trading conducted by corporate officers, key employees, directors, or significant shareholders must be reported to the regulator or publicly disclosed, usually within a few business days of the trade. In these cases, Electronic Arts insiders must file a Form 4 with the U.S. Securities and Exchange Commission (SEC) when buying or selling shares of their own companies.
 
Yuan Drop
 
Covid
Buy/Sell Ratio# Purchases Trades# Sales TradesTotal Shares PurchasedTotal Shares Sold
2024-03-01
0.5862
17
29
 21,563 
 58,072 
2023-12-01
0.4386
25
57
 59,255 
 185,907 
2023-09-01
0.9032
28
31
 59,819 
 86,766 
2023-06-01
0.5286
37
70
 289,481 
 461,003 
2023-03-01
0.44
11
25
 9,925 
 39,714 
2022-12-01
0.4
22
55
 52,414 
 122,143 
2022-09-01
0.6829
28
41
 77,751 
 181,072 
2022-06-01
0.5556
40
72
 324,709 
 310,699 
2022-03-01
0.2444
11
45
 26,192 
 54,847 
2021-12-01
0.3404
32
94
 247,689 
 540,961 
2021-09-01
0.4667
28
60
 42,673 
 96,779 
2021-06-01
0.4551
81
178
 1,021,604 
 1,099,536 
2021-03-01
0.2813
9
32
 20,176 
 159,758 
2020-12-01
0.3976
33
83
 516,738 
 1,024,229 
2020-09-01
0.4063
26
64
 288,055 
 651,273 
2020-06-01
0.4404
96
218
 1,962,449 
 1,735,723 
2020-03-01
0.3026
23
76
 498,532 
 467,855 
2019-12-01
0.4237
25
59
 470,588 
 153,985 
2019-09-01
0.5957
28
47
 69,682 
 129,235 
2019-06-01
0.5125
82
160
 1,156,098 
 773,473 
2019-03-01
0.4667
14
30
 22,632 
 101,466 
2018-12-01
0.28
14
50
 31,393 
 125,968 
2018-09-01
0.6
48
80
 181,929 
 264,977 
2018-06-01
0.4423
92
208
 1,274,536 
 1,264,616 
2018-03-01
0.2361
17
72
 256,660 
 1,327,958 
2017-12-01
0.25
14
56
 12,620 
 107,718 
2017-09-01
0.4769
31
65
 105,925 
 345,875 
2017-06-01
0.537
87
162
 2,112,273 
 2,897,834 
2017-03-01
0.2727
6
22
 1,658 
 78,429 
2016-12-01
0.36
9
25
 33,912 
 108,475 
2016-09-01
0.6286
22
35
 584,573 
 2,097,408 
2016-06-01
0.6528
47
72
 929,025 
 792,332 
2016-03-01
0.5833
7
12
 10,459 
 41,708 
2015-12-01
0.4375
7
16
 13,784 
 128,408 
2015-09-01
0.9524
20
21
 400,936 
 789,979 
2015-06-01
0.7935
73
92
 2,834,590 
 6,470,000 
2015-03-01
0.8571
12
14
 170,214 
 426,898 
2014-12-01
1.125
9
8
 54,662 
 165,438 
2014-09-01
3.125
25
8
 536,364 
 77,241 
2014-06-01
0.7869
48
61
 1,427,430 
 1,334,924 
2014-03-01
0.5769
15
26
 284,184 
 1,916,627 
2013-12-01
1.0
11
11
 91,788 
 394,777 
2013-09-01
1.5455
17
11
 91,527 
 93,651 
2013-06-01
0.6667
48
72
 1,902,592 
 1,883,212 
2013-03-01
0.7647
13
17
 235,388 
 364,652 
2012-12-01
1.0
13
13
 725,483 
 255,023 
2012-09-01
1.3889
25
18
 951,539 
 404,088 
2012-06-01
0.7324
52
71
 2,082,911 
 942,622 
2012-03-01
1.5
9
6
 295,218 
 23,893 

Electronic Arts Notable Stakeholders

An Electronic Arts stakeholder refers to an individual interested in an outcome of the business. Different stakeholders have different interests, and companies such as Electronic Arts often face trade-offs trying to please all of them. Electronic Arts' stakeholders can have a positive or negative influence on the entity's direction, and there are a lot of executives involved in getting Electronic Arts' stock to the level that pleases all shareholders. Keeping track of the stakeholders is a great way to stay on top of things affecting its ongoing price.
Andrew WilsonCEO and DirectorProfile
Lawrence ProbstExecutive Chairman of the BoardProfile
Patrick SoderlundExecutive Vice President - EA StudiosProfile
Samantha SmithSenior Vice President EA Mobile and MaxisProfile
Matthew BilbeyExecutive Vice President - Strategic GrowthProfile
Lucy BradshawSenior Vice President - EA MaxisProfile
Jacob SchatzSenior Vice President General Counsel, Corporate SecretaryProfile
Gabrielle ToledanoExecutive Vice President Chief Talent OfficerProfile
Joel LinznerExecutive Vice President - Business and Legal AffairsProfile
Laura MieleExecutive Vice President Global PublishingProfile
Stuart CanfieldExecutive CFOProfile
Blake JorgensenCFO and Executive VPProfile
Peter MooreCOO, Executive VP and Chief Competition OfficerProfile
Kenneth MossCTO and Executive VPProfile
Kenneth BarkerChief Accounting Officer and Sr. VPProfile
Jeffrey HuberIndependent DirectorProfile
Talbott RocheIndependent DirectorProfile
Jay HoagIndependent DirectorProfile
Leonard ColemanIndependent DirectorProfile
Denise WarrenIndependent DirectorProfile
Vivek PaulIndependent DirectorProfile
Katherine BurkeDirector RelationsProfile
Luis UbinasIndependent DirectorProfile
Richard SimonsonLead Independent DirectorProfile
Heidi UeberrothDirectorProfile
Andrew UerkwitzVice RelationsProfile
Christopher BruzzoChief Marketing OfficerProfile
Vijayanthimala SinghChief OfficerProfile
Eric KellyVP OfficerProfile
Chris EvendenVP RelationsProfile
David TinsonExecutive OfficerProfile
John ReseburgVice CommunicationsProfile
Marija RadulovicNasticChief DevelopmentProfile
Matt ThomlinsonChief ServicesProfile
Christopher SuhEx CFOProfile
Mala SinghChief People OfficerProfile

About Electronic Arts Management Performance

The success or failure of an entity such as Electronic Arts often depends on how effective the management is. Electronic Arts management team is responsible for propelling the future growth in the right direction and administering and controlling the business activities and accounting for the results. Ineffective management usually contributes to failure in the company's future performance for all stakeholders equally, but most importantly, for investors. So it is important to measure the effectiveness of Electronic management before purchasing its stock. In many ways, it's all about finding the answer to one important question - Are they doing the right thing right now? How would we assess whether the Electronic management is utilizing all available resources in the best possible way? Also, how well is the company doing relative to others in its sector and the market as a whole? The answer can be found by analyzing a few important fundamental indicators such as return on assets and return on equity.
Last ReportedProjected for Next Year
Return On Tangible Assets 0.12  0.09 
Return On Capital Employed 0.13  0.15 
Return On Assets 0.07  0.08 
Return On Equity 0.11  0.13 
The data published in Electronic Arts' official financial statements usually reflect Electronic Arts' business processes, product offerings, services, and other fundamental events. But there are other numbers, ratios, or fundamental indicators derived from these statements that are easier to understand and visualize within the underlying realities that drive quantitative information of Electronic Arts. For example, before you start analyzing numbers published by Electronic accountants, it's critical to develop an understanding of what Electronic Arts' liquidity, profitability, and earnings quality are in the context of the Entertainment space in which it operates.
Please note, the presentation of Electronic Arts' financial position, as portrayed in its financial statements, is often influenced by management's estimates, judgments, and sometimes even manipulations. In the best case, Electronic Arts' management is honest, while the outside auditors are strict and uncompromising. Whatever the case, the imprecision that can be found in Electronic Arts' accounting process means that the reasonable investor should take a skeptical approach toward the financial statement analysis of Electronic Arts. Please utilize our Beneish M Score to check the likelihood of Electronic Arts' management manipulating its earnings.

Electronic Arts Workforce Analysis

Traditionally, organizations such as Electronic Arts use manpower efficiency calculations for various incentive schemes, employee appraisal, or as an initiative to improve the processes. However, it can also be used by investors to make long-term investment decisions. The trends in the profit per employee or revenue per employee are measured by net income or revenue divided by the current number of full-time employees over a given time interval. Because workforce needs differ across sectors, these ratios could be used to compare Electronic Arts within its industry.

Electronic Arts Manpower Efficiency

Return on Electronic Arts Manpower

Revenue Per Employee554.2K
Revenue Per Executive206.3M
Net Income Per Employee59.9K
Net Income Per Executive22.3M
Working Capital Per Employee51K
Working Capital Per Executive19M
When determining whether Electronic Arts offers a strong return on investment in its stock, a comprehensive analysis is essential. The process typically begins with a thorough review of Electronic Arts' financial statements, including income statements, balance sheets, and cash flow statements, to assess its financial health. Key financial ratios are used to gauge profitability, efficiency, and growth potential of Electronic Arts Stock. Outlined below are crucial reports that will aid in making a well-informed decision on Electronic Arts Stock:
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be tightly coupled with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
Note that the Electronic Arts information on this page should be used as a complementary analysis to other Electronic Arts' statistical models used to find the right mix of equity instruments to add to your existing portfolios or create a brand new portfolio. You can also try the Competition Analyzer module to analyze and compare many basic indicators for a group of related or unrelated entities.

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When running Electronic Arts' price analysis, check to measure Electronic Arts' market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Electronic Arts is operating at the current time. Most of Electronic Arts' value examination focuses on studying past and present price action to predict the probability of Electronic Arts' future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Electronic Arts' price. Additionally, you may evaluate how the addition of Electronic Arts to your portfolios can decrease your overall portfolio volatility.
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Is Electronic Arts' industry expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
0.466
Dividend Share
0.76
Earnings Share
3.97
Revenue Per Share
28.177
Quarterly Revenue Growth
0.034
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.