Electronic Interest Income vs Operating Income Analysis

EA Stock  USD 137.96  1.98  1.46%   
Electronic Arts financial indicator trend analysis is much more than just examining Electronic Arts latest accounting drivers to predict future trends. We encourage investors to analyze account correlations over time for multiple indicators to determine whether Electronic Arts is a good investment. Please check the relationship between Electronic Arts Interest Income and its Operating Income accounts. Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.

Interest Income vs Operating Income

Interest Income vs Operating Income Correlation Analysis

The overlapping area represents the amount of trend that can be explained by analyzing historical patterns of Electronic Arts Interest Income account and Operating Income. At this time, the significance of the direction appears to have strong relationship.
The correlation between Electronic Arts' Interest Income and Operating Income is 0.7. Overlapping area represents the amount of variation of Interest Income that can explain the historical movement of Operating Income in the same time period over historical financial statements of Electronic Arts, assuming nothing else is changed. The correlation between historical values of Electronic Arts' Interest Income and Operating Income is a relative statistical measure of the degree to which these accounts tend to move together. The correlation coefficient measures the extent to which Interest Income of Electronic Arts are associated (or correlated) with its Operating Income. Values of the correlation coefficient range from -1 to +1, where. The correlation of zero (0) is possible when Operating Income has no effect on the direction of Interest Income i.e., Electronic Arts' Interest Income and Operating Income go up and down completely randomly.

Correlation Coefficient

0.7
Relationship DirectionPositive 
Relationship StrengthSignificant

Interest Income

Income earned from the investment of cash or from lending money to others, including interest from bank accounts, bonds, or other interest-bearing investments.

Operating Income

Operating Income is the amount of profit realized from Electronic Arts operations after accounting for operating expenses such as cost of goods sold (COGS), wages and depreciation. Operating income takes the gross income and subtracts other operating expenses and then removes depreciation. Operating Income of Electronic Arts is typically a synonym for earnings before interest and taxes (EBIT) and is also commonly referred to as operating profit or recurring profit. Earnings before interest and taxes (EBIT), representing the amount of profit a company generates from its operations.
Most indicators from Electronic Arts' fundamental ratios are interrelated and interconnected. However, analyzing fundamental ratios indicators one by one will only give a small insight into Electronic Arts current financial condition. On the other hand, looking into the entire matrix of fundamental ratios indicators, and analyzing their relationships over time can provide a more complete picture of the company financial strength now and in the future. Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.At present, Electronic Arts' Tax Provision is projected to increase significantly based on the last few years of reporting. The current year's Issuance Of Capital Stock is expected to grow to about 81.2 M, whereas Selling General Administrative is forecasted to decline to about 459.3 M.
 2021 2022 2023 2024 (projected)
Gross Profit5.1B5.6B5.8B6.1B
Total Revenue7.0B7.4B7.6B7.9B

Electronic Arts fundamental ratios Correlations

0.690.890.980.52-0.270.940.140.570.90.510.50.760.280.920.76-0.60.960.570.780.530.880.620.050.630.55
0.690.760.650.7-0.010.540.260.350.670.740.320.630.340.60.77-0.130.710.40.510.640.640.590.130.590.68
0.890.760.820.75-0.220.690.30.490.780.510.460.750.610.770.83-0.190.930.550.70.50.670.840.140.840.68
0.980.650.820.43-0.350.970.060.620.860.510.560.740.20.870.7-0.680.90.620.70.460.880.550.120.560.45
0.520.70.750.43-0.160.250.690.380.430.460.340.710.780.440.810.270.620.440.40.430.260.920.10.920.89
-0.27-0.01-0.22-0.35-0.16-0.350.13-0.910.15-0.03-0.91-0.35-0.34-0.05-0.140.26-0.14-0.880.320.380.08-0.34-0.55-0.340.13
0.940.540.690.970.25-0.35-0.110.610.820.460.530.680.00.840.6-0.830.820.580.660.420.870.370.080.380.29
0.140.260.30.060.690.13-0.11-0.070.190.17-0.10.30.60.190.340.450.26-0.030.240.320.040.55-0.180.550.72
0.570.350.490.620.38-0.910.61-0.070.190.30.960.640.350.380.48-0.430.460.97-0.01-0.040.230.510.470.510.14
0.90.670.780.860.430.150.820.190.190.50.080.640.080.930.69-0.540.920.170.950.730.950.45-0.290.450.62
0.510.740.510.510.46-0.030.460.170.30.50.230.670.120.420.66-0.230.490.320.320.730.450.26-0.010.250.37
0.50.320.460.560.34-0.910.53-0.10.960.080.230.510.430.260.41-0.330.370.99-0.13-0.210.140.520.710.520.03
0.760.630.750.740.71-0.350.680.30.640.640.670.510.340.650.91-0.380.740.620.530.590.520.650.010.640.64
0.280.340.610.20.78-0.340.00.60.350.080.120.430.340.140.440.490.380.470.08-0.04-0.080.870.40.870.52
0.920.60.770.870.44-0.050.840.190.380.930.420.260.650.140.7-0.580.950.330.870.620.880.49-0.220.490.58
0.760.770.830.70.81-0.140.60.340.480.690.660.410.910.440.7-0.220.810.520.620.610.560.750.060.740.75
-0.6-0.13-0.19-0.680.270.26-0.830.45-0.43-0.54-0.23-0.33-0.380.49-0.58-0.22-0.43-0.34-0.41-0.24-0.660.160.040.160.15
0.960.710.930.90.62-0.140.820.260.460.920.490.370.740.380.950.81-0.430.460.840.60.830.69-0.060.70.66
0.570.40.550.620.44-0.880.58-0.030.970.170.320.990.620.470.330.52-0.340.46-0.03-0.10.210.590.660.590.14
0.780.510.70.70.40.320.660.24-0.010.950.32-0.130.530.080.870.62-0.410.84-0.030.710.850.42-0.440.420.64
0.530.640.50.460.430.380.420.32-0.040.730.73-0.210.59-0.040.620.61-0.240.6-0.10.710.60.2-0.530.20.61
0.880.640.670.880.260.080.870.040.230.950.450.140.52-0.080.880.56-0.660.830.210.850.60.31-0.190.320.46
0.620.590.840.550.92-0.340.370.550.510.450.260.520.650.870.490.750.160.690.590.420.20.310.291.00.77
0.050.130.140.120.1-0.550.08-0.180.47-0.29-0.010.710.010.4-0.220.060.04-0.060.66-0.44-0.53-0.190.290.29-0.25
0.630.590.840.560.92-0.340.380.550.510.450.250.520.640.870.490.740.160.70.590.420.20.321.00.290.77
0.550.680.680.450.890.130.290.720.140.620.370.030.640.520.580.750.150.660.140.640.610.460.77-0.250.77
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Electronic Arts Account Relationship Matchups

Electronic Arts fundamental ratios Accounts

201920202021202220232024 (projected)
Total Assets11.1B13.3B13.8B13.5B13.4B14.1B
Other Current Liab1.1B1.3B1.3B1.2B1.1B571.9M
Total Current Liabilities2.7B3.0B3.5B3.3B3.1B3.2B
Total Stockholder Equity7.5B7.8B7.6B7.3B7.5B7.9B
Property Plant And Equipment Net449M491M550M549M578M362.1M
Net Debt(2.8B)(3.4B)(773M)(544M)(1.0B)(1.1B)
Retained Earnings7.5B7.9B7.6B7.4B7.6B8.0B
Cash3.8B5.3B2.7B2.4B2.9B1.7B
Non Current Assets Total4.6B6.1B9.6B9.5B9.2B9.6B
Non Currrent Assets Other305M362M507M481M36M34.2M
Cash And Short Term Investments5.7B6.4B3.1B2.8B3.3B2.3B
Net Receivables461M521M650M684M565M286.2M
Common Stock Shares Outstanding295M292M286M278M272M303.0M
Liabilities And Stockholders Equity11.1B13.3B13.8B13.5B13.4B14.1B
Non Current Liabilities Total987M2.5B2.7B2.9B2.8B3.0B
Other Current Assets321M326M439M518M420M225.9M
Total Liab3.7B5.4B6.2B6.2B5.9B6.2B
Total Current Assets6.5B7.2B4.2B4.0B4.2B2.9B
Property Plant And Equipment Gross449M491M1.6B1.6B1.7B1.8B
Intangible Assets53M309M962M618M400M236.7M
Other Assets149M2.0B2.4B2.8B3.2B3.3B
Property Plant Equipment449M491M550M549M631.4M477.5M
Current Deferred Revenue945M1.5B2.0B1.9B1.8B1.2B
Short Term Debt599M76M81M66M59.4M56.4M
Good Will1.9B2.9B5.4B5.4B5.4B5.6B
Other Liab367M435M608M784M901.6M946.7M
Net Tangible Assets5.5B4.7B1.3B1.3B1.5B2.2B
Long Term Debt397M1.9B1.9B1.9B1.9B996.4M
Retained Earnings Total Equity7.5B7.9B7.6B7.4B8.5B8.9B
Non Current Liabilities Other589M565M397M393M437M425.2M

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Additional Information and Resources on Investing in Electronic Stock

When determining whether Electronic Arts offers a strong return on investment in its stock, a comprehensive analysis is essential. The process typically begins with a thorough review of Electronic Arts' financial statements, including income statements, balance sheets, and cash flow statements, to assess its financial health. Key financial ratios are used to gauge profitability, efficiency, and growth potential of Electronic Arts Stock. Outlined below are crucial reports that will aid in making a well-informed decision on Electronic Arts Stock:
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
You can also try the Money Managers module to screen money managers from public funds and ETFs managed around the world.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
0.466
Dividend Share
0.76
Earnings Share
4.68
Revenue Per Share
28.007
Quarterly Revenue Growth
(0.05)
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.