Gaming Ebit Per Revenue vs Total Revenue Analysis
GLPI Stock | USD 43.20 0.30 0.69% |
Gaming Leisure financial indicator trend analysis is much more than just examining Gaming Leisure Properties latest accounting drivers to predict future trends. We encourage investors to analyze account correlations over time for multiple indicators to determine whether Gaming Leisure Properties is a good investment. Please check the relationship between Gaming Leisure Ebit Per Revenue and its Total Revenue accounts. Check out Risk vs Return Analysis to better understand how to build diversified portfolios, which includes a position in Gaming Leisure Properties. Also, note that the market value of any company could be tightly coupled with the direction of predictive economic indicators such as signals in american community survey.
Ebit Per Revenue vs Total Revenue
Ebit Per Revenue vs Total Revenue Correlation Analysis
The overlapping area represents the amount of trend that can be explained by analyzing historical patterns of Gaming Leisure Properties Ebit Per Revenue account and Total Revenue. At this time, the significance of the direction appears to have almost identical trend.
The correlation between Gaming Leisure's Ebit Per Revenue and Total Revenue is 0.96. Overlapping area represents the amount of variation of Ebit Per Revenue that can explain the historical movement of Total Revenue in the same time period over historical financial statements of Gaming Leisure Properties, assuming nothing else is changed. The correlation between historical values of Gaming Leisure's Ebit Per Revenue and Total Revenue is a relative statistical measure of the degree to which these accounts tend to move together. The correlation coefficient measures the extent to which Ebit Per Revenue of Gaming Leisure Properties are associated (or correlated) with its Total Revenue. Values of the correlation coefficient range from -1 to +1, where. The correlation of zero (0) is possible when Total Revenue has no effect on the direction of Ebit Per Revenue i.e., Gaming Leisure's Ebit Per Revenue and Total Revenue go up and down completely randomly.
Correlation Coefficient | 0.96 |
Relationship Direction | Positive |
Relationship Strength | Very Strong |
Ebit Per Revenue
Total Revenue
Total revenue comprises all receipts Gaming Leisure Properties generated from the sale of its products or services. The total amount of income generated by the sale of goods or services related to the company's primary operations.Most indicators from Gaming Leisure's fundamental ratios are interrelated and interconnected. However, analyzing fundamental ratios indicators one by one will only give a small insight into Gaming Leisure Properties current financial condition. On the other hand, looking into the entire matrix of fundamental ratios indicators, and analyzing their relationships over time can provide a more complete picture of the company financial strength now and in the future. Check out Risk vs Return Analysis to better understand how to build diversified portfolios, which includes a position in Gaming Leisure Properties. Also, note that the market value of any company could be tightly coupled with the direction of predictive economic indicators such as signals in american community survey. As of now, Gaming Leisure's Selling General Administrative is increasing as compared to previous years. The Gaming Leisure's current Issuance Of Capital Stock is estimated to increase to about 448.8 M, while Tax Provision is projected to decrease to under 1.6 M.
2021 | 2022 | 2023 | 2024 (projected) | Gross Profit | 1.1B | 1.3B | 1.1B | 779.8M | Total Revenue | 1.2B | 1.3B | 1.4B | 933.0M |
Gaming Leisure fundamental ratios Correlations
Click cells to compare fundamentals
Gaming Leisure Account Relationship Matchups
High Positive Relationship
High Negative Relationship
Gaming Leisure fundamental ratios Accounts
2019 | 2020 | 2021 | 2022 | 2023 | 2024 (projected) | ||
Common Stock Shares Outstanding | 215.8M | 219.8M | 236.2M | 253.8M | 265.0M | 191.6M | |
Total Assets | 8.4B | 9.0B | 10.7B | 10.9B | 11.8B | 7.0B | |
Other Current Liab | 35.7M | (73.5M) | (90.2M) | (146.7M) | 88.3M | 92.7M | |
Total Current Liabilities | 411.2M | 412.1M | 476.9M | 420.4M | 382.5M | 299.9M | |
Total Stockholder Equity | 2.1B | 2.7B | 3.2B | 3.8B | 4.2B | 4.4B | |
Retained Earnings | (1.9B) | (1.6B) | (1.8B) | (1.8B) | (1.9B) | (1.8B) | |
Accounts Payable | 1.0M | 375K | 779K | 6.6M | 7.0M | 7.4M | |
Cash | 26.8M | 486.5M | 724.6M | 239.1M | 684.0M | 718.2M | |
Other Assets | 344.2M | 8.5B | 9.1B | 6.1B | 10.3B | 10.8B | |
Other Current Assets | (26.8M) | (486.5M) | (724.6M) | (239.1M) | (684.0M) | (649.8M) | |
Total Liab | 6.4B | 6.4B | 7.3B | 6.8B | 7.3B | 4.9B | |
Property Plant And Equipment Net | 932.8M | 849.8M | 864.8M | 181.2M | 196.3M | 355.2M | |
Net Debt | 5.9B | 5.4B | 6.1B | 6.1B | 6.2B | 4.7B | |
Non Current Assets Total | 8.1B | 8.5B | 8.7B | 8.8B | 9.1B | 6.2B | |
Non Currrent Assets Other | 34.5M | 36.9M | 7.2B | 8.0B | 8.2B | 8.6B | |
Cash And Short Term Investments | 26.8M | 486.5M | 724.6M | 239.1M | 684.0M | 718.2M | |
Liabilities And Stockholders Equity | 8.4B | 9.0B | 10.7B | 10.9B | 11.8B | 7.5B | |
Non Current Liabilities Total | 5.9B | 5.9B | 6.8B | 6.4B | 6.9B | 5.0B | |
Other Stockholder Equity | 4.0B | 4.3B | 5.0B | 5.6B | 6.1B | 3.6B | |
Property Plant And Equipment Gross | 278.1M | 232.0M | 864.8M | 181.2M | 196.3M | 238.6M | |
Total Current Assets | 334.7M | 550.0M | 2.0B | 2.1B | 2.7B | 2.9B | |
Short Long Term Debt Total | 5.9B | 5.9B | 6.8B | 6.4B | 6.9B | 5.4B | |
Net Tangible Assets | 2.0B | 2.7B | 3.2B | 3.8B | 4.3B | 4.6B | |
Long Term Debt | 5.7B | 5.8B | 6.6B | 6.1B | 6.6B | 5.3B | |
Common Stock Total Equity | 2.1M | 2.3M | 2.5M | 2.6M | 3.0M | 2.1M | |
Retained Earnings Total Equity | (1.9B) | (1.6B) | (1.8B) | (1.8B) | (1.6B) | (1.7B) | |
Long Term Debt Total | 5.9B | 5.7B | 6.6B | 6.1B | 7.0B | 5.0B | |
Capital Surpluse | 4.0B | 4.3B | 5.0B | 5.6B | 6.4B | 3.5B | |
Deferred Long Term Liab | 232.0M | 293.9M | 328.5M | 333.4M | 383.4M | 208.6M | |
Non Current Liabilities Other | 26.7M | 5.9B | 600.1M | 27.7M | 36.6M | 34.7M | |
Common Stock | 2.1M | 2.3M | 2.5M | 2.6M | 2.7M | 2.2M | |
Property Plant Equipment | 7.1B | 80.6M | 13.0M | 7.7B | 8.9B | 9.3B | |
Other Liab | 355.4M | 373.4M | 362.9M | 352.5M | 405.3M | 291.7M | |
Current Deferred Revenue | 328.5M | 333.1M | 329.1M | 324.8M | 284.9M | 270.4M | |
Net Receivables | 303.7M | 0.0 | 1.2B | 1.9B | 2.1B | 1.2B |
Gaming Leisure Investors Sentiment
The influence of Gaming Leisure's investor sentiment on the probability of its price appreciation or decline could be a good factor in your decision-making process regarding taking a position in Gaming. The overall investor sentiment generally increases the direction of a stock movement in a one-year investment horizon. However, the impact of investor sentiment on the entire stock market does not have solid backing from leading economists and market statisticians.
Investor biases related to Gaming Leisure's public news can be used to forecast risks associated with an investment in Gaming. The trend in average sentiment can be used to explain how an investor holding Gaming can time the market purely based on public headlines and social activities around Gaming Leisure Properties. Please note that most equities that are difficult to arbitrage are affected by market sentiment the most.
Gaming Leisure's market sentiment shows the aggregated news analyzed to detect positive and negative mentions from the text and comments. The data is normalized to provide daily scores for Gaming Leisure's and other traded tickers. The bigger the bubble, the more accurate is the estimated score. Higher bars for a given day show more participation in the average Gaming Leisure's news discussions. The higher the estimated score, the more favorable is the investor's outlook on Gaming Leisure.
Some investors attempt to determine whether the market's mood is bullish or bearish by monitoring changes in market sentiment. Unlike more traditional methods such as technical analysis, investor sentiment usually refers to the aggregate attitude towards Gaming Leisure in the overall investment community. So, suppose investors can accurately measure the market's sentiment. In that case, they can use it for their benefit. For example, some tools to gauge market sentiment could be utilized using contrarian indexes, Gaming Leisure's short interest history, or implied volatility extrapolated from Gaming Leisure options trading.
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When running Gaming Leisure's price analysis, check to measure Gaming Leisure's market volatility, profitability, liquidity, solvency, efficiency, growth potential, financial leverage, and other vital indicators. We have many different tools that can be utilized to determine how healthy Gaming Leisure is operating at the current time. Most of Gaming Leisure's value examination focuses on studying past and present price action to predict the probability of Gaming Leisure's future price movements. You can analyze the entity against its peers and the financial market as a whole to determine factors that move Gaming Leisure's price. Additionally, you may evaluate how the addition of Gaming Leisure to your portfolios can decrease your overall portfolio volatility.
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Is Gaming Leisure's industry expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Gaming Leisure. If investors know Gaming will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Gaming Leisure listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth (0.08) | Dividend Share 2.94 | Earnings Share 2.71 | Revenue Per Share 5.483 | Quarterly Revenue Growth 0.058 |
The market value of Gaming Leisure Properties is measured differently than its book value, which is the value of Gaming that is recorded on the company's balance sheet. Investors also form their own opinion of Gaming Leisure's value that differs from its market value or its book value, called intrinsic value, which is Gaming Leisure's true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Gaming Leisure's market value can be influenced by many factors that don't directly affect Gaming Leisure's underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Gaming Leisure's value and its price as these two are different measures arrived at by different means. Investors typically determine if Gaming Leisure is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Gaming Leisure's price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.