Electronic Historical Income Statement

EA Stock  USD 137.96  1.98  1.46%   
Historical analysis of Electronic Arts income statement accounts such as Total Revenue of 7.9 B can show how well Electronic Arts performed in making a profits. Evaluating Electronic Arts income statement over time to spot trends is a great complementary tool to traditional technical analysis and can indicate the direction of Electronic Arts's future profits or losses.
 
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Financial Statement Analysis is much more than just reviewing and examining Electronic Arts latest accounting reports to predict its past. Macroaxis encourages investors to analyze financial statements over time for various trends across multiple indicators and accounts to determine whether Electronic Arts is a good buy for the upcoming year.
  
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.

About Electronic Income Statement Analysis

Electronic Arts Income Statement consists of revenues and expenses along with the resulting net income or loss. It represents the profit for the accounting period attributable to Electronic Arts shareholders. The income statement also shows Electronic investors and management if the firm made money during the period reported. The result of an income statement is the net income that is calculated after subtracting the expenses from revenue. It is essential to investors both as an absolute measure as well as earnings per share (i.e., EPS).

Electronic Arts Income Statement Chart

At present, Electronic Arts' Depreciation And Amortization is projected to increase significantly based on the last few years of reporting. The current year's Interest Expense is expected to grow to about 60.9 M, whereas Cost Of Revenue is forecasted to decline to about 1.2 B.

Total Revenue

Total revenue comprises all receipts Electronic Arts generated from the sale of its products or services. The total amount of income generated by the sale of goods or services related to the company's primary operations.

Gross Profit

Gross profit is a required income statement account that reflects total revenue of Electronic Arts minus its cost of goods sold. It is profit before Electronic Arts operating expenses, interest payments and taxes. Gross profit is also known as gross margin. The profit a company makes after deducting the costs associated with making and selling its products, or the costs associated with providing its services.

Other Operating Expenses

Other Operating Expenses is the expense which generally does not depend on sales or production quantities of Electronic Arts. It is also known as Electronic Arts overhead expenses. Typically these expenses include marketing, rent and utilities, office, leases, and other overhead cost. Expenses incurred from non-core business activities, including administrative and general expenses, but excluding costs directly related to production.

Operating Income

Operating Income is the amount of profit realized from Electronic Arts operations after accounting for operating expenses such as cost of goods sold (COGS), wages and depreciation. Operating income takes the gross income and subtracts other operating expenses and then removes depreciation. Operating Income of Electronic Arts is typically a synonym for earnings before interest and taxes (EBIT) and is also commonly referred to as operating profit or recurring profit. Earnings before interest and taxes (EBIT), representing the amount of profit a company generates from its operations.
Most accounts from Electronic Arts' income statement are interrelated and interconnected. However, analyzing income statement accounts one by one will only give a small insight into Electronic Arts current financial condition. On the other hand, looking into the entire matrix of income statement accounts, and analyzing their relationships over time can provide a more complete picture of the company financial strength now and in the future. Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.At present, Electronic Arts' Depreciation And Amortization is projected to increase significantly based on the last few years of reporting. The current year's Interest Expense is expected to grow to about 60.9 M, whereas Cost Of Revenue is forecasted to decline to about 1.2 B.
 2021 2022 2023 2024 (projected)
Gross Profit5.1B5.6B5.8B6.1B
Total Revenue7.0B7.4B7.6B7.9B

Electronic Arts income statement Correlations

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0.80.60.970.940.650.640.760.830.990.63-0.480.330.260.970.880.830.870.41-0.15-0.170.40.480.360.720.47
0.40.640.810.860.651.00.970.380.681.0-0.40.750.070.730.670.530.350.720.50.230.30.70.60.480.48
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0.750.490.890.880.880.670.660.770.850.890.66-0.380.380.220.880.670.830.50.13-0.10.390.360.220.750.34
0.460.660.80.740.830.530.510.560.830.780.52-0.180.360.080.720.670.70.5-0.34-0.080.190.380.330.250.32
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0.220.520.580.630.480.70.70.660.10.530.71-0.330.64-0.120.60.360.380.230.540.120.560.040.980.290.72
0.10.450.460.510.360.60.60.550.020.40.61-0.220.63-0.220.470.220.330.130.530.070.63-0.090.980.150.68
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Electronic Arts Account Relationship Matchups

Electronic Arts income statement Accounts

201920202021202220232024 (projected)
Depreciation And Amortization160M181M486M758M404M424.2M
Total Revenue5.5B5.6B7.0B7.4B7.6B7.9B
Gross Profit4.2B4.1B5.1B5.6B5.8B6.1B
Other Operating Expenses4.1B4.6B5.9B6.0B5.9B6.2B
Operating Income1.4B1.0B1.1B1.3B1.7B1.7B
Ebit1.4B1.0B1.1B1.3B1.7B1.7B
Ebitda1.6B1.2B1.6B2.1B2.1B2.2B
Cost Of Revenue1.4B1.5B1.9B1.8B1.8B1.2B
Total Operating Expenses2.7B3.1B4.0B4.2B4.1B4.3B
Income Before Tax1.5B1.0B1.1B1.3B1.6B1.7B
Total Other Income Expense Net63M(29M)(48M)(6M)(67M)(63.7M)
Net Income3.0B837M789M802M1.3B1.3B
Income Tax Expense(1.5B)180M292M524M316M331.8M
Research Development1.6B1.8B2.2B2.3B2.4B2.5B
Selling General Administrative506M592M673M727M691M459.3M
Net Income Applicable To Common Shares3.0B837M789M802M922.3M612.1M
Selling And Marketing Expenses631M689M961M978M1.0B727.7M
Net Income From Continuing Ops3.0B837M789M802M1.3B808.8M
Non Operating Income Net Other63M(29M)(48M)(6M)(6.9M)(6.6M)
Tax Provision(1.5B)180M292M524M316M331.8M
Interest Income100M24M4M49M126M132.3M
Net Interest Income56M(29M)(48M)(6M)68M71.4M
Reconciled Depreciation150M181M486M536M404M320.3M

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Additional Information and Resources on Investing in Electronic Stock

When determining whether Electronic Arts offers a strong return on investment in its stock, a comprehensive analysis is essential. The process typically begins with a thorough review of Electronic Arts' financial statements, including income statements, balance sheets, and cash flow statements, to assess its financial health. Key financial ratios are used to gauge profitability, efficiency, and growth potential of Electronic Arts Stock. Outlined below are crucial reports that will aid in making a well-informed decision on Electronic Arts Stock:
Check out Investing Opportunities to better understand how to build diversified portfolios, which includes a position in Electronic Arts. Also, note that the market value of any company could be closely tied with the direction of predictive economic indicators such as signals in nation.
For information on how to trade Electronic Stock refer to our How to Trade Electronic Stock guide.
You can also try the Transaction History module to view history of all your transactions and understand their impact on performance.
Is Interactive Home Entertainment space expected to grow? Or is there an opportunity to expand the business' product line in the future? Factors like these will boost the valuation of Electronic Arts. If investors know Electronic will grow in the future, the company's valuation will be higher. The financial industry is built on trying to define current growth potential and future valuation accurately. All the valuation information about Electronic Arts listed above have to be considered, but the key to understanding future value is determining which factors weigh more heavily than others.
Quarterly Earnings Growth
0.466
Dividend Share
0.76
Earnings Share
4.68
Revenue Per Share
28.007
Quarterly Revenue Growth
(0.05)
The market value of Electronic Arts is measured differently than its book value, which is the value of Electronic that is recorded on the company's balance sheet. Investors also form their own opinion of Electronic Arts' value that differs from its market value or its book value, called intrinsic value, which is Electronic Arts' true underlying value. Investors use various methods to calculate intrinsic value and buy a stock when its market value falls below its intrinsic value. Because Electronic Arts' market value can be influenced by many factors that don't directly affect Electronic Arts' underlying business (such as a pandemic or basic market pessimism), market value can vary widely from intrinsic value.
Please note, there is a significant difference between Electronic Arts' value and its price as these two are different measures arrived at by different means. Investors typically determine if Electronic Arts is a good investment by looking at such factors as earnings, sales, fundamental and technical indicators, competition as well as analyst projections. However, Electronic Arts' price is the amount at which it trades on the open market and represents the number that a seller and buyer find agreeable to each party.